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This is an overview of the inner workings of the FPS we’ll be making. You need to see the big picture before we can make all the little parts and make them work together. BTW if you’re wondering, this video is shot with the D7000 with a 35mm f/1.8 AF-S DX Nikkor lens.
Got a questions, problems, glitches? Get help here:
reference to the code up to FPS1.16:
Unity Engine used in accordance to the Unity3D End User License Agreement, found here: