Good Design, Bad Design Vol. 11 – Beautiful and Horrible Animation in Games ~ Design Doc

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The video game graphic design train keeps rolling with the 11th installment of Good Design, Bad Design! Today we talk about how to differentiate foreground and background elements, and then we have a couple segments on the 12 principles of animation and how they relate to game animations.

Part Time UFO
Sonic: Lost World
Tetris Effect
Hyper Light Drifter
A whole lotta games with bad animation

KaptainKristian’s great 12 Principles of Animation video:

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