engine

Projectile Collision Logic! | How To Make YOUR OWN Fighting Game | UE4/UE5 & C++ Tutorial, Part 112

Here is the one-hundred and twelfth installment of the Unreal Engine 4 and C++ Fighting Game Tutorial series. In this episode, I go over setting up collision logic between different types of projectiles, destroying projectiles when colliding with another, and cleaning up the rest of the hitbox data. Document with all planned topics and tutorials: […]

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True First Person – Head Bobbing Free – Unreal Engine Tutorial [UE4/UE5]

I show you how to reduce the camera wiggle/bobbing that is influenced by the character animation. Instead of attaching the camera to the head bone, the cameras location will be set to the head but smoothed with the help of finterp. 🔷💬Join my discord server https://discord.com/invite/eX3p5q6 00:00 Intro 00:25 Explanation 2:19 Implementation 23:58 Result #ue4

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