game design books

GAMEDEV: 10 Steps to Making Your First Game Successful

GAMEDEV: 10 Steps to Making Your First Game Successful

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Who is this book for? If you know nothing about game development, you’re basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader’s part. As a first-time developer with no prior experience […]

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Stalingrad for Beginners (Studies in Game Design Book 3)

Stalingrad for Beginners (Studies in Game Design Book 3)

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Stalingrad, the 1963 game from Avalon Hill, is the most intensely analyzed board wargame in the history of the wargaming hobby. Stalingrad for Beginners – Basic Wargame Tactical Analysis – presents fundamentals of play and basic strategic concepts at a level suitable for beginners. For game designers, Stalingrad

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Modern Perspectives on Game Design (Studies in Game Design Book 2)

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Second Edition! This, the Second Edition of Phillies and Vasel’s Contemporary Perspectives in Game Design, delivers interviews with leading board game designers, artists, manufacturers, sellers, and users. From Costikyan to Nestel, from Besinque to Garfield to Seyfarth, Modern Perspectives in Game Design presents the insights of men and

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Designing Modern Strategy Games (Studies in Game Design Book 1)

Designing Modern Strategy Games (Studies in Game Design Book 1)

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Now with a new cover! "Designing Modern Strategy Games" is the definitive book on the design of modern strategy games. "Designing Modern Strategy Games" can also be used as a textbook; it includes more than 100 game design projects. For instructors, an Appendix includes the day-by-day course plans

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Indie Games: From Dream to Delivery

Indie Games: From Dream to Delivery

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights™ Honors for Don Daglow’s From Dream to Delivery books: Winner, 2019 Independent Press Book Awards | Winner, Kirkus Top 100 Indie Books of 2019 | Finalist, 2020 Top Shelf Book Awards

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Complete Kobold Guide to Game Design

Complete Kobold Guide to Game Design

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for…and the advice you need! You’ll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game. The Complete Kobold Guide

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Kobold Guide to Board Game Design (Kobold Guides to Game Design Book 4)

Kobold Guide to Board Game Design (Kobold Guides to Game Design Book 4)

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Pull up a chair and see how the world’s top game designers roll.You want your games to be many things: Creative. Innovative. Playable. Fun. If you’re a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider’s view on how to

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Coding Games: 3 Books in 1 – A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts of Coding +Guide for Programmers…and Developers to Master the Art of Coding

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] The Complete Three-Book Series on Coding Games  Book 1  Do you want a comprehensive guide to everything you need to know to start making your first game? If your answer to this question is “yes”, then this is the book for you. We’ll be going over every facet

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You Said This Would Be Fun: What makes a game good and how to make a good game

You Said This Would Be Fun: What makes a game good and how to make a good game

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, showing how great games

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