Projectile Collision Logic! | How To Make YOUR OWN Fighting Game | UE4/UE5 & C++ Tutorial, Part 112

Here is the one-hundred and twelfth installment of the Unreal Engine 4 and C++ Fighting Game Tutorial series. In this episode, I go over setting up collision logic between different types of projectiles, destroying projectiles when colliding with another, and cleaning up the rest of the hitbox data. Document with all planned topics and tutorials: […]

Projectile Collision Logic! | How To Make YOUR OWN Fighting Game | UE4/UE5 & C++ Tutorial, Part 112 Read More »